Monday, January 26, 2015

Mather Hoyt
January 25, 2015

Article one: Violent video games
    This article states that a person who plays more violent video games tend to have more aggressive and dangerous behavior. Each person has a different personalities, but Gentile and Anderson agree that the more on plays this game the larger risk one has to show aggressive behavior. The authors create a convincing case, however, I disagree with their overall thesis. I agree that kids with violent personalities and pasts should not play because these games can regenerate the anger and violence within them. The Essay was relatively easy to comprehend, and was mostly used research, graphs, and other forms of data to get there point across. The part I found most interesting was how the authors went through the progression of violent video games. Throughout the years, American and thee rest of the worlds video games have advanced tremendously. Unfortunately, with more technology, the more realistic the violence tends to be, which does end up leading to a small portion of children becoming more violent. No one is trying to say, that violent video games, don't cause children to become more violent, but in my opinion the amount of stress put on the topic is grossly exaggerated. Violent video games are a slippery slope, but the majority of the gamers are playing for pure entertainment.

Article two: Violence in movies
    This article touches upon many subjects in a small period of time. Andrew O'Heir discusses Harry Weinstein, Barack Obama, Sandy Hook, and how all of these things relate to violence in movies. O'Hier says, "since we can’t even agree whether guns cause violence, there’s little hope of parsing the marginal and theoretical role that might be played by movies, TV and video games". I agree somewhat with this point. O'Hier is being sarcastic, and angered by the fact that Obama hasn't made stricter laws and stepped up his role to stopping guns. The author's structure appears to be a tell both sides of the story type of essay. He uses compare and contrast to show both of the sides of the argument. O'Hier uses plenty of credible sources to make his claim, he uses All in all his argument is based off of movie examples, video games, and real life events like Sandy Hook. In conclusion, O'Hier believes that violence will always be a part of movies, but too much causes unhealthy relationships.

Article three: The Columbine
    The main idea of this article is that American media glorifies the worst kind of people. For example the columbine was borderline celebrated, and the Boston bomber was given a front page on Rolling Stones. The structure was opinionated based, with plenty of examples of journalist praise for horrendous events. Mansion discusses how the American consumer is addicted to tragedy, and also says how the average journalist will work off of this addiction to get more views. I completely agree with Mansion's view. Since I am from Boston, I was outraged by how Rolling Stones thought it would be okay to celebrate a person who cold-hearted murdered four people.















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