Wednesday, January 28, 2015

Violence in Media

Article 1
This first article in particular dealt with violence in relation to video games. It started out with giving the history of the first outbreak out violent video games and how the obscene images that began to develop which each new video game. The article also mentioned how violence in video games can cause and increase aggression, especially in the lives of small children. Video game distributors do their job by putting ratings on the games, but I believe that it is the parents' job to better monitor what their child is viewing. However, some parents for whatever reason may still be comfortable with allowing their children to look at such vulgar images for entertainment.
This article was written like a research paper and not so much like a regular news article because of the depth of information given.

Article 2
This article too talked about violence in media but more so violence in relation to movies. Many of us enjoy watching movies with fighting scenes and vulgar scenes no matter how brutal they may be. This article particularly focuses on one producer, Harvey Weinstein. Weinstein is known for his violent films that many people find entertaining. The author states that Weinstein never dos something that he does not believe in; this is his profession that he has been doing for a long time so he obviously knows what he is doing. Weinstein is only giving the public what they want because they feed on these types of movies. Whether these violent movies were ceased or never made there would still be violence in the world because are going to do what they want regardless of the things put on the big screen.

Article 3
This last article was by music artist Marilyn Manson. Although he is very controversial and I don't listen to his music, I liked many of the things that he had to say in this article. To summarize what he said , America is full of hypocrites and opportunists. The media likes to publicize certain violent situations/images and then but other on the back burner without valid justification. Who is to decide what is appropriate and what isn't? Also, he's basically saying that violence is increasing so much in today's society that it is becoming the norm and we adapting to it little by little whether we truly want it or not.


Reaction: The author that I found to be most convincing was Marilyn Manson because he mentioned  lot of points that I agree with. He also said some things that questioned Christianity which is my belief , and did not agree with. After reading all the different articles my belief remains the same. Violence is going to exist not matter how much peace we try to bring because everyone thinks differently and are going to do what they want.






Entry #1



Article 3: Columbine: Whose Fault Is It?

       A special factor regarding to this article in the Rolling Stones is the author being Marilyn Manson. That is to say, this piece is the singer's point of view at the accusations put upon him for supposedly inspiring the Columbine shooters. To sum up, Manson shares with the readers that violence has been around all throughout history, when books, movies and video videogames were nonexistent.  Providing examples such as the Civil War and many more. However, media has played a part in sort of encouraging violence when they showcase these killers by casting stories and newspaper covers about it making them infamous. Certain people that are going through some trouble see these stories and praise them. While reading this article, I noticed how the structure of it was casual and laid back. Manson even added a few swear words to express his emotion and anger to the journalists bringing him up in this shooting.

                            Article 2: Weinstein, Tarantino, and the Standoff Over Movie Violence

         Harvey Weinstein, a big shot film producer pulled a brave move by going on CNN to promote a new movie and discuss certain aspects on violence. Usually, movie producers and directors of violent, gruesome films steer clear of questions regarding the violence correlation controversy. During the interview, you are introduced to the fact that Weinstein believes in gun control and that violent movies make big money for productions. The public enjoys things regarding violence thats why and how certain movies and video games gained their success. Throughout the article, the author gives himself credibility by including many statistics. For example, many people complain how crime rates are high and increasing each year but surprisingly enough, crime rates have dropped over the last 20 years. O'Hehir as well, mentions the foundlings by psychologists for the "Report of the Media Violence Commision". Although, researchers have found a certain correlation to aggression and violence there conclusions were pretty vague and that brings it down to the fact that we just do not know.


Reaction: Article 3, Marilyn Manson's was by far the most memorable and convincing piece for me. In addition, the style of his writing and examples made it very helpful and clear to see things his way.  One quote that really stuck with me and made me change my perspective on things a little was "Times have not become more violent. They have just become more televised." For instance, audiences crave stories like these and follow up on every detail surrounding the event. However, there is a contradiction that Manson introduces that I agree with. For example, he states that news stations are saying entertainment is to blame for horrible events happening. While, news stations are a form of entertainment and they cover violent stories all the time which are pretty gruesome. All in all, I found it very convincing. 




Tuesday, January 27, 2015

Andrew Hieken - Blog 1

Andrew Hieken

Summaries:
Article 1 - As the overall topic of all three articles is violence in media, Article 1, "Violent Video Games: The Effects on Youth, and Public Policy Implications", by Douglas A. Gentile and Craig A. Anderson discussed just that, violence in video games.  Gentile and Anderson support a view that, "media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts,"(Anderson et al., 2003, p. 81).  Another main point of this article is the implication of the research into political and public policy.  The article is very well structured starting with a history of video games and the dawn of violence in gaming, to the different research methods and studies, and finishing with the different possible implications to public and political policies.  A plethora of sources and evidence is used in this article from direct quotes to statistical graphs.

Article 2 - The second article, "Weinstein, Tarantino and the Standoff Over Movie Violence", takes on a different approach to violence in media and looks at the movie and television industry more so than gaming.  Main ideas of this article come from comments made by Harvey Weinstein on violence in media.  This article was more loosely structured and moved along from topic to topic relating many different points in a long line, in which at some points the main idea of the article almost seems confusing or forgotten.  This article seems to take on a more opinion based view but still uses many quotations and concreted details from research and studies.

Article 3:  The third article, "Whose Fault Is It?", seems to be the most free formed of all three articles, seeming almost like a rant.  A main idea that seems mainly centered on criticizing critiques.  Marilyn Manson voices in a rather blunt manner his opinion on the true issues with violence in the media.  Manson points fingers not at the entertainment industry but at the very people blaming it.  "Times have not become more violent.  They have just become more televised," said Manson in this interesting view of media and violence.

Reaction:
In my opinion, I would say I found Article 2, "Weinstein, Tarantino and the Standoff Over Movie Violence", to be the most convincing.  I found this article to be the most convincing because it argued that although there has been an increase in violence and crime in the media, there has not been an increase in violence and crime in the real world.  Contrary to what media would have us believe, crime and murder rates in the United States have decreased drastically in the past couple decades.  I found this to be very interesting, and I did not know this before.  Personally, I believe that people blame the entertainment industry for violence and aggression when in reality, there are several other factors that play larger roles in the troubles of violence.  Overall, my understanding and beliefs of the topic of violence in the media and its influence is unchanged.  Although, I do have a greater understanding of the affects on society violence and media have.


Monday, January 26, 2015

Blog Post #1

Article 1: The first article was about how violence in the media, particularly video games, can cause an adolescent to act more aggressively and are more likely to engage in violent behavior. The article gives a brief history of the first violent games to be released and the public outcry that went along with it as well as goes in-depth into studies done about violence in games. It is structured like a research paper, and seems like something not meant to be read by an everyday person. This was an very interesting article and presents a lot of relevant information to the limelight. Though I've played violent video games all my life and I haven't necessarily behaved in any aggressive way myself. 

Article 2: The second article dealt more so with violence in movies and how the public seems to crave it not only in the movies but in media in general. The producer Harvey Weinstein and his gory movies are a central component of the article and how he deals with his reputation as someone who loves gory movies. The author of the article doesn't believe that there's enough evidence to support that media violence causes negative effects on the public. This article is broken up into many paragraphs and isn't too formally written. The author gives evidence on most of the things he speaks on and even includes a quote from a study in the article. My reaction to the article was rather indifferent. Violence in movies and television has progressively gotten worse and the public eats it up. I personally am a fan of anything that involves a massive shootout or someone getting disemboweled so Quentin Tarantino and directors of his type remain to be in my favor.

Article 3: The last article was by the popular and once highly controversial musical artist Marilyn Manson. He spoke out on how the media has turned violent criminals into heroes and turned violence into something that is almost romanticized about. He mentioned religion and how the very violent stories of Cain and Abel as well as Jesus Christ are something that humankind have seemed to embrace instead of question. He also brings up the atom bomb and how even though it was made to kill, it was justified since it had a good enough reason to be used on our enemies. Instead of placing the blame on him, he says that America should take a look in the mirror because we are the reason violent crimes happen, not his or anyone else's music.

Reaction: My favorite article by far was Marilyn Manson's because he brings up many points that i also believe to be true as well as many questions that I have pondered. Though the most informative for me was the first article which brought up points that i had not known. I had always thought that it was not only scientifically proven, but just common sense that all the violence that is shoved into our faces would have some sort of negative impact on our psyche if we don't have someone who is able to tell us right from wrong. Though my beliefs haven't changed, I definitely have more questions and will seek more answers in the future. 

Violent Video Games

Witnessing violence and aggression leads to a range of negative outcomes for children is the focus of this essay. The essay is structured with sub titles such as: the history of violence and videos games, research on the effects of video games, experimental studies, and so on. Followed by facts presented through surveys, graphs, hearings and statistics as the supporting evidence. I learned that the argument " whether or not media violence is actually harmful" will forever be there. So that shouldn't stop those from doing something that can actually get somewhere. Creating effective public policies to reduce the high rates of exposure of children/youth to media violence is a start. I support this belief and my understanding of the topic has expanded.

The Standoff Over Movie Violence

The main idea was that it was shockingly yet understandable that Harvey Weinstein bravely spoke out about refusing to make any further ultraviolent movies. The author structures this essay by first making us aware of Weistein's decision. Then, provide evidence by explaining the type of person Weistein is. He makes it clear that Weinstein is not new to this industry and through the ups and downs of his career he remains passionate. Moreover, that Weinstein is sincere and never does something he doesn't believe in. Concluding, even though he is very passionate about this field he is also strong-minded with his beliefs. This article didn't change my beliefs. Yet, it did support my belief that you should do what is best for you. I learned that going against the odds is not always viewed negatively in the media.

English 1000 HW 1

       Article 1 was about the effects of violent video games and the apparent resulting violence.  The authors' big point was about how video games, at least violent ones, had a strong correlation to leading to violence.  They gave examples of correlational studies, experimental studies, and longitudinal studies that showed how, in general, violent games do lead to aggressive behaviors.  The essay was structured such that the thesis was given, followed by a brief history of the video games, then followed by studies performed, most of which stating in conclusion that video games do correlate to violence.  I can say that I've only heard about this phenomenon, and haven't pursued an answer.  I can say that I believe everything that these authors have to say though.  I can say that I didn't know that there were as many studies on this subject as there are.  There are over a dozen experimental studies alone.  I can absolutely say that my belief on this subject has been influenced.
       Article 2 is about Weinstein and the violence that he contributed to Hollywood films over the last 30 years.  The author is a movie critic that states that he might actually enjoy watching movies with violence and unhappy endings before he even gets his thesis statement in.  He is ultimately against media violence as he states early on, but he does seem to state a lot of evidence opposing his main argument.  Most of the evidence provided, at least the statistical data, is about crime rates and gun manufacturing rather than the effect of violent movies.  His main point boils down to the fact that we just don't know, and extreme conclusions are never the way to go.  I learned while reading this essay that Weinstein, the writer to many of the more violent movies out there, is a liberal Democrat and ironically believes in strict gun control.  I cannot say that this essay persuaded me in any way though as it didn't have anything revolutionary to say.  Overall, it was a very candid and honest essay though because the author gave facts, but held off on saying that the facts were directly linked.
       Article 3 was Marilyn Manson's take on the Columbine Massacre.  It was structured in an interesting way that tied concepts of religion into horrible events.  One of his main points was how wrong American media is to put criminals, such as Klebold and Harris, on the cover of major magazines and how that effectively creates idols to every kid who is pushed around.  He also talked about how some reporters speculated that those responsible for the Columbine Massacre worshiped Manson, and how he became the representation of everything wrong with the world.  I have to say that I agree with his point that America loves to have someone or something to blame.
       I have to say out of all of the arguments presented, I found Manson the most convincing.  His way of writing showed logical thinking at its best, and was incredibly easy to see the point he was trying to make.  I have learned a lot in between all of these reports and can say that my opinion has easily been influenced by what all of these authors had to say.

Columbine: Whose Fault Is It?

The main idea was that if she and the entertainment business she is in is to blame for the Colorado school killing, then the government, parents, media, two killers themselves, religion, prior killers, technology and so on are also to blame. The author structures the article by first presenting evidence from contributing factors, differen people and ideas of killing being accepted by society that shouldn't. For example Cain killing Abel in the bible, Civil War, killers like James Hubberty and Bill Clinton blowing up Kosova. The idea that the media is solely in it to be noisy or that the father actually bought his teenager the murder weapon is also supporting evidence. With those people and ideas in mind it helps her support her opinion that the world is messed up on its own and has been for a while. Next, to proving her point through her own personal experiences, why she is not to blame. This author was the most convincing because of the detailed evidence. This article has taught me to remember that the media has to take a side and it is up to us to be ignorant or not when analyzing topics. It has also slightly changed my mind on how credible media is because they don't usually tell the truth or it is highly exaggerated.

Jan 27 Assignment

Summery Article 1
     
       The first article was concerning violence in video games, the media, and generally how these affected the behavior and thoughts of children and teens. The paper sited many different studies and types of experiments on the topic of how violence in media affected youth negatively. It tried to talk about if there were positive affects but there was little to no information on that. The article brought about the struggle by congressmen and some organizations to try and slow the progress and ultimately reduce the violence in media, and it soon became clear that they were fighting a losing battle. The fact that it is almost impossible for a study to be made 100% conclusive and the fact the people have a strong will to purchase these kinds of video games makes it very difficult to stop their spread, even to youth who realistically shouldn't be playing them. The article used a couple graphs with very conclusive data and although the video game industry should police itself, the ultimate responsibility lies with the parents who are generally uninformed, and unmotivated to do anything about it.

Summery Article 2

        This article focused more strongly on media violence, especially in the film industry. Talking about a controversial announcement by Weinstein, where he talked about how he was going to try to move away from media violence, even though he is one of the more iconic perpetrators of this. This article brings up the same general point as the first one, that publicized violence is beginning to take its toll on society. This article wasn't as one sided as the first one, but still drove a general point home. To look out for the media violence not as society has been but to watch it with caution as if it were a snake in the grass. i.e. we aren't completely positive that it can harm you, but why tempt it to? Last this article takes a hard look at whether or not this violent trend it doing what many fear and creating an aggressive youth who not only are used to violence, but want to seek it out in real life.

Summery Article 3

         Marilynn Manson is speaking out about the outbreak of "Modern violence" and how the real problem is not the iconic scapegoats that society usually blames but is our very reactions to the violence and how we even paint this monsters into "Folk heros" as Manson says. What he is saying seems to be the other side of this argument in many ways. He talks of how as a certain point you can't find an easy way out, the individual has to take on a good deal of the blame to. He also mentions how its not just a individual problem some of the weight rests on society and the way they handle these anomalies. The extreme outliers are really the only ones that commit the atrocities we publicizes and become unintentionally immortal. It makes something the other, lost, confused people to idolize and gives them a way to have all the attention they crave.

Response

         This topic really just boils down to whether violence in the media affects and changes the behavior of people who regularly indulge in them. Personally I think it is up to the person. Some of the least aggressive people I know play violence video games regularly with no affect. In my experience and opinion some people just happen to be more predisposed to violence and whether they can get their hands on graphic media or not they will live out their fantasies of gore and destruction.  It could possibly be genetics or events in ones life that causes violence and aggression in people. I think it is up to the individual and those around them to try to prevent it but there're is a certain aspect that the community can add that either increases or decreases the likelihood of dangerous behaviors.  

January 27th homework

Article 1. Violence in Video Games
Playing a violent video game can apparently lead to outside violent acts.  In this article it states that anyone at any age can play violent video games and show types of aggression.  This is not the case in all situations.  In the article it states that video games are great teaching tools.  Your environment you live in can lead to great causes of aggression relating to violent video game use.  Parents and regulations try to monitor the use of these games for young adults and children as well.  Rating systems are set in place to stop children from buying them.  Many parents have no idea what the rating system means on the front of the game case, or what it even entails for the user.  Government has the power to place a much harder lock on these games if needed to be but parents and game companies should be making it their duty to monitor the use of the children.  I feel like children should be able to start playing games that are age appropriate but as early teen years come up they should be allowed to play more violent games to see what its like.  With this being said parents monitor the game and watch and give times as to when the child can play and for how long.  These games are not like the 90's games where is was obviously fake.  These games now have extreme graphics that are not ment for young eyes.  the author was clearly bias that the games influence the users in a negative way.  It showed the other side of benefit for a brief while but it was all negatively portrayed.

Article 2. Violence in Movies
In this article Andrew O'heir shows us that violence in movies cant ever be known.  We cant regulate gun control and have the highest murder rate out of any western country, so how would we be able to understand if movies attribute to violent acts.  O'heir talks about Sandy Hook, Barack Obama as well as Weinstein in Movies.  They all are tied to violence and Weinstein believes that he should stop with the outrageous violent movies due to the fact he doesn't want his kids growing up in this world.  Sandy hook also shows a perfectly good example  of how the media makes is apparent that violence is going on and everyone should know.  If the news wouldn't flash this type of over the top violence to the world then maybe people wouldn't feel these types of violent behavior.  The article is broken into many different view points and how it influences the hungry society for violence.  He shows both sides of the scenario and believes that violence in movies does not fall into the real world.

Article 3. Whose Fault is it?
Entertainment influences all of us.  We see it, hear it and watch it.  Like Manson said in his article.  "If your the one being pushed around at school, and you see two people who killed to get back, who would be your hero." Entertainment pushes us to our limits.  We follow what we see and it makes it easier to make a decision because what you see is what you do.  America has a problem with making bad guys famous.  They use this technique to get noticed or make a profit from consumers.  Violence hasn't changed in history. Its the way we see it which makes it so terrible.  Its too easily around us.  We see it all day and everyday.  Mason does a perfect job describing why society is the way it is and how we make it that way.  He has his head on  straight by sharing he stays away from taking to news reporters and not allowing that to get the best of him.  I believe he is one hundred percent correct with his view of entertainment and how it can effect someone to make a bad decision and take another humans life.  


Mather Hoyt
January 25, 2015

Article one: Violent video games
    This article states that a person who plays more violent video games tend to have more aggressive and dangerous behavior. Each person has a different personalities, but Gentile and Anderson agree that the more on plays this game the larger risk one has to show aggressive behavior. The authors create a convincing case, however, I disagree with their overall thesis. I agree that kids with violent personalities and pasts should not play because these games can regenerate the anger and violence within them. The Essay was relatively easy to comprehend, and was mostly used research, graphs, and other forms of data to get there point across. The part I found most interesting was how the authors went through the progression of violent video games. Throughout the years, American and thee rest of the worlds video games have advanced tremendously. Unfortunately, with more technology, the more realistic the violence tends to be, which does end up leading to a small portion of children becoming more violent. No one is trying to say, that violent video games, don't cause children to become more violent, but in my opinion the amount of stress put on the topic is grossly exaggerated. Violent video games are a slippery slope, but the majority of the gamers are playing for pure entertainment.

Article two: Violence in movies
    This article touches upon many subjects in a small period of time. Andrew O'Heir discusses Harry Weinstein, Barack Obama, Sandy Hook, and how all of these things relate to violence in movies. O'Hier says, "since we can’t even agree whether guns cause violence, there’s little hope of parsing the marginal and theoretical role that might be played by movies, TV and video games". I agree somewhat with this point. O'Hier is being sarcastic, and angered by the fact that Obama hasn't made stricter laws and stepped up his role to stopping guns. The author's structure appears to be a tell both sides of the story type of essay. He uses compare and contrast to show both of the sides of the argument. O'Hier uses plenty of credible sources to make his claim, he uses All in all his argument is based off of movie examples, video games, and real life events like Sandy Hook. In conclusion, O'Hier believes that violence will always be a part of movies, but too much causes unhealthy relationships.

Article three: The Columbine
    The main idea of this article is that American media glorifies the worst kind of people. For example the columbine was borderline celebrated, and the Boston bomber was given a front page on Rolling Stones. The structure was opinionated based, with plenty of examples of journalist praise for horrendous events. Mansion discusses how the American consumer is addicted to tragedy, and also says how the average journalist will work off of this addiction to get more views. I completely agree with Mansion's view. Since I am from Boston, I was outraged by how Rolling Stones thought it would be okay to celebrate a person who cold-hearted murdered four people.















Summary/Reaction- January 27th Homework

     
     Violent Video Games: The Effects on Youth, and Public Policy Implications by Douglas A. Gentile and Craig A. Anderson discussed researchers' studies on the "undefined" relationship between violent video games and adolescent aggression, and the steps developers have taken to prevent the youth from exposure to imaginative violence. Video games have been a popular distraction for children and teenagers throughout the years, and didn't call to much criticism until the games slowly began introducing violent themes of different degrees. As the violence increased, developers saw a significant increase in revenue and because of this what started from running over characters with cars and watching their bodies disappear morphed into killing characters whose blood splattered on the screen while they virtually bled to death. Because of this increase in virtual violence, industries began to place mandatory ratings on video games in hopes of deterring parents from purchasing certain video games for their children. Extensive studies from researchers, while labeled "inconclusive", have found that violent video games influences aggressive behavior in children and teenagers, but this research has been ignored by the public, media, and even parents. In my opinion, there are a lot of factors to think about when determining whether violent video games have significant influence on adolescents. I think that parental guidance and home environment plays a major role on whether or not they are influenced by virtual violence, and also by the mentality of the user. In some cases, I believe because of either certain environments or mental conditions in children and teenagers can have an increase in aggression while playing these video games. Both sides can be easily justified in this case and in my personal opinion.

     Weinstein, Tarantino and the standoff over movie violence by Andrew O'Hehir broadens the controversial topic sparked from Harvey Weinstein's comment about movie violence as an engaging aspect to viewers. O'Hehir presented a mass statistical analysis of film violence on the United States, and his opinion on whether or not he agreed with Weinstein's statement. He also praises the notion that movie violence, just like other products (i.e. tobacco, alcohol), should be taken in "doses", because too much could cause a significant negative influence. According O'Hehir's citations of research, there are more factors that influence violence in America. Throughout the article, he repeatedly mentions the state of gun control in our nation between states and their murder rates, and comments that it is unclear whether film violence influenced criminals to commit their mass killings or not. Personally, I don't think that movie violence has a large affect on the public because people are not interacting with the movie, they're just watching it. I think that there is a different kind of influence between film violence and video game violence.

     Columbine: Whose Fault Is It? by Marilyn Manson opens up a new perspective towards the causes behind violence and shatters all thoughts of the entertainment industry aiding in its demise. Manson, in so many words, comments that the media and the criminals are to blame for such horrific events. He also stated that anyone who has different ideal appearances and viewpoints are looked at in a different light and blamed for negative influences on the public. Manson was a target during the uproar of the Columbine Shooting and false claims said he aided to Dylan Klebold and Eric Harris' reputable behavior, when in reality Manson was grouped together with these two teens because of their similar taste in black. Manson has also been accused of making songs which lyric's shadow violence, however, the meanings of the songs reigned opposite according the singer himself. In one paragraph he says, "...the media, since their inception, have turned criminals into folk heroes. They just created two new ones when they plastered...Dylan Klebold and Eric Harris' pictures on the front of every newspaper. Don't be surprised if every kid who gets pushed around has two new idols." I am thoroughly impressed with Manson's perspective on this specific issue and his comments, and I agree at a certain extent with him. His comments about Dylan Klebold and Eric Harris were right on point because the media has a nasty habit of making criminals some kind of celebrity, although in a negative light, criminals are usually thirsty for attention and the media aids to their parchment. I have no doubt that a few people in the country decided to model Klebold and Harris because of the amount of attention they received. While the entertainment business is not fully to blame for violence, I do think it is partial. Manson's songs may not to be blame, but other songs that categorize in the genre of heavy metal could because of their lyrics that are laced with pure anger and possibly hatred depending on the song. This is not a claim I fully support, as I have heard from a few people who listen to that genre, label it as a therapeutic resource for their emotional distress.

     Surprisingly, Marilyn Manson was the most convincing because of the way he presents his opinion and ideals.The points he made in his article were intriguing and mirrored more to my thinking in some ways. His article actually strengthened my viewpoint on this specific issue and actually made me look at myself from a journalistic stand point. He made me question the type of the journalist I want to be, but also made me think about the tough characteristics that a journalist should possess, even when people find them cynical. Overall, I still think that virtual influence of violence in movies and video games on adolescents depends on the person, and I think the same thing about violence exposure in media. 




 

January 27th Homework

Comp 1000 January 27th Homework
Elizabeth Taylor
The first article discuses the effects media violence, particularly video games, has on children. It is divided into different sections including: The History of Violence in Video Games,” "Research on the effects of video games,” "Early Research Compared to Recent Research,” and other sections describing the different studies conducted. The article provides research that violent video games have negative effects on youth. However, the video game’s industry claims that aggression due to exposure to violence in the media could be explained by the fact that aggressive children simply enjoy being exposed to media violence. Although extremely  aggressive behaviors are formed by a combination of different risk factors it would be helpful for parents to know the dangers of letting their children play a violent video game. Just because only some children who play violent video games end up committing violent crimes doesn’t mean playing violent video games is good for the children who do not commit crimes. 
  I agree with the fact that parents should be well informed of the video games they are purchasing for their children but I disagree that violent video games effects children significantly. Although I think it is good to be cautious of what children are allowed to be exposed to I do not necessarily believe it is a big concern. So many other factors, such as violence in the home, contribute to violent crimes that are committed that the exposure to video games is the least of anyones worries.
The second article explains how Harvey Weinstein has separated himself from working on violent movies. The article starts out summarizing Weinstein's achievements in the movie industry then continuing on to how he bravely spoke up about the issue when no one else had the courage to do so.   Although it is uncertain whether or not media violence and actual violence are related, Weinstein decided he no longer wants to work on such films. The article also discuses real life events such as Sandy Hook and how we never really had a discussion about media violence even after that incident occurred. I agree that being exposed to too much media violence is worse than being exposed to a small amount. I think it is great that we are finally having this conversation about media violence because people are more likely to take it seriously if it is brought up by someone widely known as an producer of violent films. 
The third article is much more direct than the first two articles. It was written by Marilyn Manson after the Colorado school shooting and explains that we haven’t become more violent as the result of movies, video games, or other technology but because of technology we are now able to spread the knees about what is happening across the world. Manson did not supply any direct evidence because there isn’t any proof whether or not media violence and actual violence are related. However, he gave several examples explaining how it isn’t the media that is to blame for violent crimes but instead it is the person who commits it. It is true, we love to blame outside forces. We cannot simply blame video games, movies, or television shows for our violent behavior. As Manson wrote we live in a free country and with the freedom we have been given comes responsibility. 
I found the third article the most convincing because it seemed the most direct. I felt like the writer was talking to me. Although there is no correct answer when it comes to whether or not media violence effects actual violence I tended to lean towards the fact that it does not. My beliefs did not change while reading these articles but after reading the third article my beliefs became even stronger. I had not thought of all of the points given in Manson’s article including the point that we all search for something or someone else to blame when the blame may be in ourselves. The three articles were very persuasive because they all included evidence that strongly supported their beliefs. While reading the articles I agreed with several points given but my beliefs have not changed. 


The first article was about violence in video games and its effect on user's aggression. This first article was written very factual with a lot of references, data sets, and varying research findings. It was written like a thesis with a compilation of facts and evidence. Its main points were that many researchers found that people, especially boys, who used violent video games were more likely to have aggressive behavior. The writer described the three different types of experiments and how to conduct each kind to observe the violence effects. I learned more substantial evidence to something I already had a bit of an idea about through graphs and examples of experiments but it was not a piece I would read "just for fun," considering I'm not a big "gamer."

The second article was about whether or not the media was to blame for some of the terrible things that have happened in our world, particularly Columbine. It was written by Marilyn Manson which I think is just interesting and I like the way he writes. He writes very conversational, even swearing at times. His main points include the fact that though there is tons of violence portrayed in our everyday life, it is ultimately the free will of the person that causes such horrific acts to occur. The world today tends to blame everything on everyone else; anyone who may be different from the norm. The people who are just simply different from everyone else are often misunderstood like the example he gave with people interpreting his songs incorrectly. I really enjoyed this piece because I think he makes a good point and I really enjoy how he writes.

The last article was about movie violence and its association with gun violence. It was written like a typical news story that was interesting to read but still factual. It had quotes from Harvey Weinstein and his funding for violent films including Quentin Tarantino's films such as Reservoir Dogs, Pulp Fiction, and Django Unchained. The writer discussed that though gun sales are up, gun violence is down. He also points out that we really don't know too much information on violence in TV/movies because there tend to be so many outside factors to violent events. I liked this piece mostly because Quentin Tarantino is my favorite. I feel as though his movies are pretty violent but you never get the sense that it is doing so in a bad light. The blood in Reservoir Dogs is about the shade of a red flower, not too realistic, and all a bit in satire. Also, I liked the point that violence in the media is a two-way street. They create it because we, as a public, ask for it.

My favorite article was the second one because I really enjoyed how real Marilyn Manson's writing was. I think he makes a very valid point about the fact that we can't always blame sad events on the media because we have always had violent events, pre-iPhones, TV's, everything. I thought the first article was written like a scientific display of information, the second was written as an opinion article, and the third was written more as a current events article.


January 27th Homework


In the first article, Violent Video Games: The Effects on Youth, and Public Policy Implications by Douglas A. Gentile and Craig A. Anderson, the main ideas revolved around the already preexisting notion in the reader’s mind that video games are indeed violent. These games are only getting more violent as programmers begin to create more complex and life-like animations, as well as creating intense visuals for player interaction. Developers have been pushing the boundaries for decades to see how much blood, gore, and havoc they can include in their new game before it reaches maximum capacity. As video games became more violent, scientists began running experiments to test the effects of violence on aggressive behavior. Even though all the studies done are classified as “inconclusive,” they all have similar results: violent video games increases aggressive and hostile behavior. Personally, I would have to agree with that statement, especially in young adults and pre-teens. Speaking on an opinion base alone, I feel that adults would be more understanding of the fact that the violence in video games is not real, whereas children see it as a real situation that they are put in. This article made smooth and easy transitions from one idea to the next and allowed me to be able to follow the flow of ideas. I appreciated the fact that many studies were included in the article to prove that even though all the studies tend to show an increase in violent behavior, none of them can accurately be described as definite. I still believe that violent video games can increase aggressive behavior, but at the same time, I can see how video games can be mentally stimulating and actually beneficial to one’s intellectual capabilities.

 

           The second article, Weinstein, Tarantino and the standoff over movie violence, by Andrew O’Hehir supports the idea that violence in the media has been with us for years and it’s healthy, but in moderation.  O’Hehir began the article by praising Harvey Weinstein for finally expressing some concern over the extreme violence in some media today. He directly states that we are all living under the preconceived and false notion that violent media is directly contributing to the violent incidents that happen around the country every year. I think that it is incredibly impressive for him to call out everyone, including himself, and state that we honestly have no idea what causes increased aggressive behavior, other than the unscientific intuition that violent media is the reason. The most shocking evidence of all, and something that I didn’t even know about, was murder rates have fallen dramatically and are at about the same rate as it was in the 1960s. However, he does make a great counterpoint by stating it is difficult to compare today to four decades ago when the technological advances during each era were vastly different. At this point, I still believe that violence in the media does not increase aggressive behavior as much as previously thought. I will have to say though, that O’Hehir does bring up a lot of really strong arguments and, with the added commentary of Weinstein, raises a lot of questions about what exactly will change in the media.

 

The third article, Columbine: Whose Fault Is It?, Marilyn Manson delves into how often we actually use scapegoats as a form of release. We rarely want to see someone we love get blamed for a gruesome act, so we blame influential people for doing exactly what they have been doing their whole lives. Now, I am not necessarily a Marilyn Manson fan myself, but a lot of what he is saying makes a lot of sense. When I first started reading the article and immediately caught wind of him telling the ugly truth about Christianity, I assumed he would bash on the human race. Instead, he made the most interesting and ironic point ever: we have taken for granted the essence of Jesus and most definitely defy most of the virtues God set forth in the Bible. Manson began by speaking about the history of violence, escalated to the often-misinterpreted lyrics of his songs, making him out to be, as put by him, the “AntiChrist.” He seems to know exactly what is going on. He mentions that we sit back and let children play with guns and let the media blame celebrities for a teen shooting another person. The media aggrandizes celebrity influence as negative, when in fact, the celebrities are not the ones committing these heinous crimes: we are.  

 

The author I found most convincing was Marilyn Manson. Even though I am not a fan of him or his music, he definitely raises many interesting points. Though he did not have fact based arguments, he spoke on a more personal level and it was much easier for me to agree with his opinions compared to the other authors. It was interesting to read and analyze that we are actually responsible for all the reckless violence that happens in the country. It is without a doubt questionable, however, whether or not the violence in the country would decrease if the media did not influence and exaggerate the stories. This article aligned the closest with my beliefs because it challenged me to think through the lenses of someone else and really understand what exactly happens. If anything, by beliefs about media influence on violence has only strengthened and I can continue to think more objectively about the subject.

Article Summaries

The first article Violent Video Games: The Effect on Youth and Public Safety is mainly about how children who grow up playing games with killing, fighting, and other types of violence can lead to them becoming a more aggressive person as they grow older. There are debates about the lack of parental controls with parents going out buying and allowing their kids to play these type of games like Doom, Wolfenstein 3D, or the more popular Mortal Kombat, which they all have some type of gruesome violence. Although there are ratings for these games, E for Everyone, T for Teen, and M for Mature, it shows that even the smallest of violence is still accepted. This author showed a study in a graph where males who play more violent video games are involved in more physical fights then those who spend less times playing these games and females. This article is structured like it is or could be a book with lots research, debates, and studies done for this issue.


The next article, Weinstein, Tarantino and the standoff over movie violence, is about the issue with movie violence and how it be contributing to the various violent crimes that happens in our world or mostly this country. One actor Harvey Weinstein, had made a vow to stop making ultraviolent movies mainly ones that glorify gun violence because he doesn't want his kids to grow up thinking that all of this is okay. The reason why a lot of directors and creators put violence in their movies or video games is because it's what make it sell and gain a lot of ratings. It is said that most people don't really care or make a big deal out of violence on films and it only draws attention when someone notices that this might be too much, or when something tragic happens in society and people look for answers like with the Sandy Hook shooting. In this article it also talks about gun laws and how Harvey Weinstein is also a supporter of gun control along with many other Americans. There is a debate on whether guns cause violence or not especially when seen on tv or played with in video games. The structure of this essay is broken into many paragraphs that talks about the issue with movie violence and how it's not just movies but video games like Grand Theft Auto and book like Macbeth also. The author is mostly giving his opinion that movie violence doesn't cause violence in the real world and he says that the only people who think that are "pro-gun zealots seeking a scapegoat".

The last article Columbine: Whose Fault Is It?, is about the singer Marilyn Manson speaking out on how horrible he think America really is and how his music or anyone else's is not to blame for the Columbine shooting or any other tragedies. Manson pointed out how people don't really care or show enough sympathy when tragedies strike this nation and how it is applauded when a there are creations of bombs that are made to kill and destroy people and it is justified when given the right reason. This essay is structured by Manson starting off talking about religion and how he thinks it is really doing more bad than good. He then goes into all the terrible things that happens in America to show they are more to blame than him. In the end he tells us that he likes to examine America and show people who the real monsters are.

The author I found the most convincing was Andrew O'Hehir and his article about movie violence because a gave statistics to help his argument. What I learned from this author was that America owns an estimated on 89 firearms per 100 citizens and that we have the highest murder rate of any major industrialized nation by far. This article was closest to my beliefs because we nearly had the same opinion regarding violence in movies which is that not all violence seen in movies or on tv leads to it happening in the real world or mass murders. And media violence is not a big concern of mine to make a big deal out of. My beliefs did not change much but I did learn some new things that I did not know before.

Sunday, January 25, 2015

January 27th Homework

Article One: Violence in video games
Summary: The main idea in this article is that playing violent video games does in fact cause more aggressive behavior, and not necessarily that those exposed to the game will become physically violent, but that they have a higher risk of acting in such ways. The structure of the essay was very logical and ethical. This paper showed how misleading other studies are, and how misleading the ESA is with the contradiction between their own ratings and statements that do not seem to follow accordingly; which is unethical on both account. This paper was also written using valid, clear research that was very precise and defined rather than vague and misleading. It was set up using logos as well because by the end of the paper, one would agree (at least I did) that there is enough evidence to support the claim that violent video games do in fact affect children (or any player) in a negative way, and that it causes a higher likelihood of physically aggressive behavior and within the thought process of the player of violent video games.

Article Two: Movie Violence

Summary: The main idea in this article seems to be that the author hates Harvey Weinstein. Not really, but anyway, the main idea is that he believes there isn't enough evidence to support the claim that media violence causes negative effects, and even provides one study that's ending sentence states: "extreme conclusions are to be avoided" (Report of the Media Violence Commission). The author believes that violence is good in moderation; small doses are fine, too much is unhealthy. The structure of the article seemed to compare and contrast the evidence for and against whether or not media violence causes violence of the viewers, and is written in the first person point of view. The author presented quotes from reputable sources, and links to interviews/papers of which they were excerpted from.

Article Three: Columbine: Who's to blame?
Summary: This article is very obviously written in first person by Marilyn Manson. It asks a lot of open-ended and rhetorical questions about life in general, and who/what truly inspired the Columbine massacre. His main idea is that not one single person is to blame, but that we are all to blame, because the media seems to revolve almost completely around horrendous events, and we, as a society, cannot get enough of it. There isn't much evidence seeing as this article is an opinionated response to the media's blame of Marilyn Manson's role in Columbine, besides the small blurbs about how there was no media during biblical times or even during the Civil War, yet people still committed terrible acts of violence (which I'm not sure would even be classified as "evidence"). 


REACTION:
I found the first article to be the most convincing, because the source of information is very reputable, and even points out flaws in other related research. The only new information I learned is that violence in the media or video games doesn't cause violent actions, rather it causes a greater risk for violent actions. The article by Marilyn Manson seemed to line up closest to my beliefs, because I agree that although many people preach that violence in any outlet is wrong and causes a higher likelihood of violent behaviors, we still crave stories, movies, or games heavily coated with violence. If the news never consisted of a violent story, I don't think many people would be interested in that specific news station and it would likely go out of business. My beliefs on the topic of exterior things causing a greater risk for violence stayed the same, in that they do seem to cause a negative mental health and put whomever at a higher risk for aggressive behavior.